![]() ![]() The mayonnaise tends to take, it’s not a masterpiece, but like all Arkane games, Deathloop has its own identity, and it’s a good game. The game tries to get off the beaten track. All this is wrapped up in relatively zany, offbeat dialogues, and a technical realization that is, let’s say, correct, without more. We end up running over all the enemies, smashing everything, we enter rather in the Rage phase, with a dynamic, peppy FPS, which offers an original arsenal. You have 3 lives, then you start all over again at 0! But it is easy to recharge these lives in various ways. To do this, you have to progress on the map, a semi-open world, where the beginnings will be complicated: you have to be discreet, learn to use the tools at your disposal, infiltration like in Dishonored, and think before acting. Halfway between Dishonored and Rage 2, Deathloop transports us to an island where we keep reliving the same day, reappearing on a beach in the early morning. ![]() Awakening every morning on its freezing shore is your protagonist Colt, a consistently amusing and. Arkane offers here a game that is part of an exercise that has been seen many times before, especially in the world of cinema: the time loop. Your eight targets, known as Visionaries, have taken up residence on Blackreef a cold and grey island made appealingly vibrant by dashes of 1960s fashion, architecture, and technology. Arkane’s games are rarely asceptized, and look nothing like the competition’s.
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